Hasbro's fiscal year 2025 tells a bifurcated story. Total revenue hit $4.7 billion, up 14% year-over-year. The headline is growth. The composition is divergence.
Wizards of the Coast and Digital Gaming — the segment that houses Magic: The Gathering, Dungeons & Dragons, Monopoly Go, and the company's video game ambitions — generated $2.2 billion in revenue, up 45%. Operating profit exceeded $1 billion at a 46% margin. Magic: The Gathering alone produced $1.72 billion, up 59%, its strongest year ever. Q4 was even more dramatic: WotC revenue surged 86%, with Magic up 141%.
Consumer Products — the traditional toy business — declined 4%. Entertainment declined 4%. These are the divisions that make the physical products most people associate with the Hasbro name: Transformers, Nerf, Play-Doh, Peppa Pig, My Little Pony.
CEO Chris Cocks has been explicit about where the company is headed. His 'Playing to Win' strategy allocates 80% of the business and 95% of investment to what he calls 'collector and gamified' segments. The goal is to expand Hasbro's reach from 500 million to 750 million fans by 2027. The path runs through gaming, not toy aisles.